Gods' Descent

Gods' Descent is the fourth story arc of Legends of Lorn. The Story returns to the mainland where war has broken out and the Party adventures to the remaining unexplored lands to find magical aide and finally to the North to put an end to Hector and Gawain.

Events
The Party, now with a small crew of werewolves sympathetic to the party thanks to Quan's solo exploits on the island, sail to Dunmire to visit and update the Lords Idune. Quan departs to travel home to Ursa-Rumora, now cured of his lycanthropy. Fairfax instigates a mild tension with Will by keeping his identity secret as the Lord of Masques. He houses the Party despite this and informs them that for the month or more that they were gone King Hector has mobilized Ursa-Rumora's military ruthlessly against Barmoir and of increasing border tensions with Karthmoore; at the time of the Party's return, half of Barmoir is occupied, including Talmare.

With Tiggly now in tow to serve as the Salvation 's cabin boy adult, the Party sails along the southern coast and through the Grand Lake to Kothville where the main resistance force has congregated. Thran'duin, now General Lo Fey, was summoned by Lairen after the first attack, forcing him to end his annual pilgrimage home to honor his parents; he is present when the party arrives and helps mediate their presence in council. The circumstances are plainly dire and the Party decides to risk valuable time searching for a genie lamp alleged to be on Goblin Snot Island off the coast of Ursa-Rumora in hopes it can turn the tides of war. Thran'duin charges Koli Fa'lasu to stand in for him during his absence and the Party sets sail.