Lorn (Continent)

Lorn is the island continent where the story played by the PC's takes place. While it is acknowledged throughout the lore that other land masses exist, the inhabitants of Lorn are not in contact with other continents; many of the less intelligent creatures are unaware that other continents exist at all. Lorn is comprised of multiple nations; some of said nations are kingdoms while others have more democratic governments.

Allied Sentients of Lorn (ASL)
The ASL is the most democratic nation on Lorn. They are governed by a council with a leader ultimately guiding the country.

Barmoir
Sitting in the middle of Lorn, Barmoir was founded by travelers and traders from a once-used system of roads for trade. While the goal was initially for the nation to embrace other cultures, the result was a kingdom of people who are apathetic to others more than they are accepting.

Karthmoore
Karthmoore is a predominantly human kingdom occupying the western portion of the continent. While the majority of their society has assimilated to accept other cultures, the kingdom still retains some Norse influences that became present several centuries ago.

Tempest Rock
While not a part of the mainland, Tempest Rock is not far from the western coast of Lorn. Tempest Rock has retained the majority of the Norse influences left several centuries ago and has done so through little to no contact with the mainland and no need for integration of other cultures.

Ursa-Rumora
The warrior kingdom of Ursa-Rumora is incredibly ethnocentric towards non-humans and even humans of other heritages and occupies the northern portion of the continent.

Veres'Kar
The only elven nation left on Lorn and equally as ethnocentric as Ursa-Rumora, but not in an aggressive way. Rather, the elves pity other species and even other elves who do not align with their culture's ideals and philosophies.

Wildlands
The underbelly of Lorn filled with clans and tribes of barbaric creatures who have failed time and time again to form a coherent society.